#ifndef _Brighe_h_
#define _Brighe_h_
#include<windows.h>
#include"Sprite.h"
class CBrighe
{
	int kind;
	int x;
	int y;
	int width;
	int height;
	float vy;
	CSprite *brighe;
public:
	CBrighe(int _kind,int _x,int _y,int _width,int _height);
	~CBrighe();
	RECT getRECT();
	void Move(int time);
	void Render(LPD3DXSPRITE sprite,LPDIRECT3DTEXTURE9 image,int time,int xcamara);
};
#endif